Skip to content
Dataism cover

Dataism

Exploration of creative coding

Scope
Research / Creative coding / Exhibition design
Tools
Processing / TouchDesigner

Overview

Dataism was an experimental project exploring how data could be transformed into an expressive visual and spatial experience through motion, interaction, and installation-based presence.

Goals

Treat motion as the primary language

Use movement as the core medium for expressing data behavior, rhythm, density, and transformation over time.

Design for screen and physical space

The work had to function as a digital system and as a live exhibition experience.

TouchDesigner node graph generating a dense point cloud of particles.

Exploration

The point was to let data behave, give datasets motion, rhythm, and density, and let viewers change the outcome by interacting with the installations in real time.

Generative mesh of white lines forming a glowing sphere on black.

Java and Processing library

The first part of the exhibition used code executed in Java with Processing, a graphical library for new media art.

Burst of white particles radiating from a point, generated in TouchDesigner.

TouchDesigner

The second part used TouchDesigner, a node-based visual programming environment for multimedia applications.

Visitors gathered around an installation in the vaulted Great Armory space. Participant operating a controller in front of a projected data cube.

Exhibition

The exhibition took place in the Great Armory building of the Academy of Fine Arts in Gdansk and consisted of three interactive installations. Controllers and sensors let viewers generate the artworks in real time, and the Data Cube merged a physical cube with projection mapping and a custom controller.

Title card reading "Data arrow Motion" in monospace type on black.

Data → Motion

The through-line was simple, don't illustrate data, move it. Every installation started from a dataset and ended as something you could change by walking up to it.

Outcome

Three installations ran live in the Great Armory, and people who had never read a dataset in their lives stood there changing one with their hands. That was the point. The project also settled something for my client work, motion is at its best when it carries meaning, not decoration, and that rule has followed me since.

Interested in exploring more?

Show all