Treat motion as the primary language
Use movement as the core medium for expressing data behavior, rhythm, density, and transformation over time.
Exploration of creative coding
Dataism was an experimental project exploring how data could be transformed into an expressive visual and spatial experience through motion, interaction, and installation-based presence.
Use movement as the core medium for expressing data behavior, rhythm, density, and transformation over time.
The work had to function as a digital system and as a live exhibition experience.
The point was to let data behave, give datasets motion, rhythm, and density, and let viewers change the outcome by interacting with the installations in real time.
The first part of the exhibition used code executed in Java with Processing, a graphical library for new media art.
The second part used TouchDesigner, a node-based visual programming environment for multimedia applications.
The exhibition took place in the Great Armory building of the Academy of Fine Arts in Gdansk and consisted of three interactive installations. Controllers and sensors let viewers generate the artworks in real time, and the Data Cube merged a physical cube with projection mapping and a custom controller.
The through-line was simple, don't illustrate data, move it. Every installation started from a dataset and ended as something you could change by walking up to it.
Three installations ran live in the Great Armory, and people who had never read a dataset in their lives stood there changing one with their hands. That was the point. The project also settled something for my client work, motion is at its best when it carries meaning, not decoration, and that rule has followed me since.