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Uni app cover

Uni app

Bringing everyday student life into one connected product.

Team
Concept project
Role
Product Designer
Scope
Research, product concept, UX, interface design

Overview

Uni app is a concept for one product that holds a student's day together. Universities communicate through scattered systems, schedule in one place, announcements in another, deadlines in a third. The concept starts from a simple question, what does a student actually need to know at 8 a.m.?

Goals

Make campus life easier

Bring common university interactions into one clear flow.

Connect information

Reduce fragmentation between schedules, updates, tasks, and services.

Design for repeated use

Patterns that work every day, several times a day, without friction building up.

Survey results showing 93% use e-mail to reach teachers, 82% missed an announcement, and low satisfaction ratings.

What the surveys said

Students and teachers from universities across Europe and the US filled in online surveys. The numbers were blunt, 93% communicate with teachers by e-mail, 82% had missed an important school announcement, and satisfaction with existing channels was low. Social media came up repeatedly as the channel people disliked, it mixes school with private life and sits badly with data protection. That's the case for a separate, boring, reliable channel.

Grid of app screens laid out diagonally on an orange background.

Structured around the day, not the org chart

The obvious structure mirrors the university, departments, offices, services. Easier to build, easier to maintain, and nobody thinks that way at 8 a.m. The concept organizes everything around the student's timeline instead, what's next, what changed, what's due. The cost is more integration work behind the scenes, because a timeline needs data from every system at once. That's the right place to pay the complexity, in the plumbing, where staff can manage it, and never in the student's head.

Uni wordmark with an illustrated student waving next to the logotype.

Branding

Bright colors, playful illustration, and a geometric but readable typeface. The app should feel friendly on first contact, because its job afterwards is to be invisible.

Three onboarding screens, from sign-up through notification preferences.

Information architecture

Key flows were organized around discovery, schedule awareness, and task completion.

Dashboard screen with this week's announcements and upcoming projects.

Interface logic

Simple modules and predictable patterns, because a tool used between classes has no room for cleverness.

Construction grid of the Uni logotype.
Brand elements, typography sample, toggle, and icon tiles. Three app screens with course details and notification settings.

Outcome

This is a concept, so the honest outcome is a testable claim, fewer missed announcements and less e-mail back-and-forth once the day lives in one timeline. The survey numbers set the baseline, 82% of students had missed something important, and that's the figure this design exists to move.

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